==================================================================== Castle Rock, 11/16/03 by wolfman (R2)(R3) Map: 120x120, Single Player, Drop Weight Limit: 400 tons ==================================================================== Bang's Castle on the Rock is an important base to capture. We will gain deep insides into his technology planning and his current location. We have to capture all buildings of General Bang's Castle on the Rock. The castle is heavily secured. We heard from our agents that did investigations in the area about a weakness in the mech versions used to protect the castle. The cause is by electrical design mistakes. If a specific number of relay stations is captured and the related generators are destroyed after the capturing of the relay station this failure mode leads to a 10 minute shutdown of most mechs in the castle. Some mechs even eject their core and will not power-up again. Those mechs are earlier prototypes that are called <> and are used inside Castle Rock only. They can be identified by their light green painting. Unfortunately our agents were captured and are hold in a prison. They know exactly the number and the locations of all relay stations and generators. We want to use our salvage craft and capture 10 of the GreenBloods during the period our enemies are paralyzed and move them out of the castle for repairs. This might help us to win the battle. Outside Castle Rock only Mechs without design problems are used. The best is that you clean up the area around Castle Rock first and position a fast Mech to enter the castle once the inner Mechs shut down. This Mech should only concentrate on capturing all buildings and the GreenBloods. Work several things in parallel. Send all GreenBloods out immediately after we brought in our pilots. Do not move heavy and slow troops into Castle Rock, the time is running and you will not make it. Watch your Resource Points. You will need at least 100.000 to complete the capture of the GreenBloods. Discipline and Speed necessary to succeed. Lots of enemy units. ==================================================================== (R2) designed for unofficial MC2 expansion pack wolfman-x. REVISION 13 (or higher) needed ! (R3) adapted to MC2X =====================================================================